![]() ![]() ![]() Is it worth putting hard points in attack skills for damage? Not unless you're overgeared and kill everything in a couple of casts.Paragon default, SoV endgame with lots of flat +life, Curare for Fauzt clearspeed.Improve life total/use flat DR mystic orbs Cap resists with jewellery MOs/perfect gemsĦ. If you're slowed down by mana issues use mana regen MOs or sapphires in your weapon. Each new skill unlocked is a big power spike, same goes for getting gear.This early game is really slow, what gives? It's got a good set of endgame/anti-Purify tools, doesn't rely on leech, can be played lazily, performs OK with cheap/mostly TU gear.No, this build's defining feature is being mediocre at everything.I'm looking for the best build for x/y/z, is this it? Its playstyle is easygoing and forgiving with only one buff to refresh, allowing for focus on aiming and positioning. It has a strong set of basic tools like fast move speed, many slows, rapid regeneration, and max block, which makes much endgame content a breeze without any need of respecs. Javazon is a hybrid ranged physical attacker that can tank, kite and farm in equal measure. ![]()
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